![]() ![]() Other things like tag teams and crazy special attacks are present, as well as the fact that the bunch of characters you get in your team all have their unique abilities. This part feels a bit gimmicky and doesn't affect the outcome significantly, but is a fun element that mainly highlights how much this game is a game for the spectators. If you do the same attacks, it drops and your opponent becomes stronger, but if you entertain the audience, you gain strength from it. In addition to wearing down your opponent so that you can pin them, there is also a hype meter for the audience. This is especially noticeable in the ring, where the matches are turn-based with classic attacks, but of course in a wrestling style. However, the role-playing garb that the game surprisingly embraces is something that definitely suits me, and the execution is in many ways fantastic. Since I don't have any particular relationship or knowledge of the legendary wrestling icons featured in the game, neither names like Jake the Snake and Randy Savage, nor the game's thin storyline, are things I'm engaged with at all. I'd be exaggerating if I said that WrestleQuest is something completely new, because it has a touch of what we've seen before, but at least it feels like something that is fresh, different and above all very entertaining. I can understand that it's hard to find a unique angle, revolutionize a genre or reinvent the wheel, but often a lot of games feel like variations, or worse - copies, of each other. ![]() cough.), the gaming climate can sometimes feel a bit stagnant as well. Just as movies can sometimes feel watered down with their abundance of certain genres (Superheroes. ![]()
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